About

More and more young Europeans are choosing to work in the in the Cultural and Creative Industries (CCI) and are facing problems such as the ubiquity of project-based employment, and the lack of permanent contracts and part-time employment. In addition, these individuals need to have – due to the specificities of the cultural and creative sector – a wide range of digital, traditional, general, and specialized skills. This makes it all the more important to make young people aware of the importance of developing their entrepreneurial skills and offering them guidance on their creative ideas. To achieve this, it is important to prioritize attractive, innovative, and inclusive training methods known to appeal to this target group, such as gamification.

Gamification is the process of applying game mechanics to non-gaming environments to create gaming experiences. It is recognized as a good method for increasing engagement and motivation. Escape Rooms (ERs) can be considered an ideal form of gamification in training, allowing for endless possibilities of topics and domains that can be treated through the puzzles offered in the game.

Partners

If you would like to find out more about the project partners, please visit the PARTNERS sub-page, which contains brief business cards.

PROJECT RESULTS

Activity 1: a guide for entrepreneurship trainers that explores the benefits of gamification for developing entrepreneurship skills in CCIs the processes for creating, preparing, and animating an ERs, and how to animate a debriefing session to summarise what has been learned and to improve.

PROJECT RESULTS

Activity 3: White paper with recommendations on how to use the materials created by the project and aspects to consider for trainers who want to create their own ER.